This should do it;Shader "Unlit With Shadows" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags {"Queue" = "Geometry" "RenderType" = "Opaque"} Pass { Tags {"LightMode" = "ForwardBase"} CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma…