Here's a tutorial: http://www.daniel3d.com/pepe-school-land...l-land-com.html It's not such a great rig really though, feet aren't planted when rotating on the ball. plus no switchable IK/FK with the arms.
The Foundry and Pixologic should trade tech. Pixo gives Zremesher in return for Modo's quick posing tools which is much quicker and intuitive than it's IK-less TransposeMaster.
Skinning is typically just the act of attaching a mesh to a rig and painting the weights. Rigging as a term also includes things like setting up IK handles and other controls.
Hello.
I have question. I used script on my IK controller and now I want to delete or edit already existing button that I added by that script. How I can do that?
IKE...looks like he may pay us a visit. Hoping he ends up far south of us, someplace free from dense population. Would rather be on the southern most side...but that isn't looking like much of an option at the moment.
I'm working on some low poly mobile art. I've been getting into rigging and animating more and more. Making more complex ik/fk rigs with realy handles is going well too :smile:
[ame=" https://www.youtube.com/watch?v=Tq4DUyio59I"][SFM] Don't Laugh At The Scout - YouTube[/ame] My second shot at SFM. I tried the IK-rig for the characters this time, it was pretty fun to do. :D