Before I go into detail about my problem, has anyone here worked with the Shiva engine before? Specifically exporting a model and rig from Max? Thanks :)
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. All the images and video are real time capture in unreal engine. UE4 - The Sage cinematic <a…
Justin_Meisse: Yes doing it within an actual engine was something I was wondering about, but I think my own limitations would probably make it unfeasible. I only really have experience with getting assets in and creating levels in UDK and Unity, I don't know anything about animation, character rigging or camera control in…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
My take on the Beast will be a Mechanical Engineer. I will be combining elements of different animals as well as mechanical parts. References and Concepts coming soon.
Hi guys! I started working on an engine, currently working on high-res version. I recently switched to Modo so i'm still adjusting to Modo's modeling tools. I'm trying to figure out what more should i model in or which parts should be tweaked more. Any feedback/ suggestion would be very welcome! :)
while more for graphics coders, it also serves as nice overview on different aspects of texture useages in 3d engines. http://www.ozone3d.net/tutorials/glsl_texturing.php
Hey guys, i finished my latest environment for the portfolio and i wanted to share it with you, this time is an anime style classroom that i wanted to make to see how far could i go without any retouching after the final rendering, all the images that you see are rendered in real time using Unreal. My main sources of…