Hi guys! I started working on an engine, currently working on high-res version. I recently switched to Modo so i'm still adjusting to Modo's modeling tools.
I'm trying to figure out what more should i model in or which parts should be tweaked more.
Any feedback/ suggestion would be very welcome!
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edit* I could be wrong on that, maybe it just needs to be rendered larger with an increase sample size. (don't know anything about modo's rendering)
You're right about the noisiness in the render, didn't notice it before, i did use AO pass, but this is probably an issue with the render i believe, will fix it, thanks Ryan!
I don't find the rubber material all that convincing either, I think it could be a bit more specular.
Very nice model anyhow.
How did you achieve this shape? Sorry if this is a pretty noob question.
lonewolf: Thanks!
Shanthosa: Thanks! I'm using Pixar Subdivisions with weighted edges all over the model, it allows me to use less geometry, and get same results as if i was using control edges. About the part you pointed out, it's just two weighted edges.
I did a short video maybe that'll explain it better. Hope it helps!
http://www.youtube.com/embed/B4vU1KCRKDE
igi: Thanks, you're right. I try to keep the geometry as clean as possible by using weighted edges.