Hello I have a small problem with a soft selection modifier in the rollout of a polygon model , When I select a vertice and I go to regulate the falloff I can only go in steps of 1 cm or above but can't go decimal or under 1 how can I fix that ?
How can I get this? _^_^_ Can this be done with materials or options, or hack scripts? What I want is to be able to hide or remove edges form one model but keep them for another? The detailed version is sculpt, and the obvious lower detailed version is the new topology. Help!
hello. when i do the wire connection when i click on F.A.S.T button and click and drag nothing will happen what is wrong? http://s5.picofile.com/file/8372917418/Rec_0004.mp4.html
Autodesk Official VIdeo : https://www.youtube.com/watch?v=q0bIYyorjY0 Eloi's video : https://www.youtube.com/watch?v=YbrHCICnT4sPerformance update detail. https://cganimator.com/3dsmax-2022-modifier-modernization-includes-3dsmax-2021-pus/Smart ExtrudeSmart Extrude Cut-through - removes geometric data when the smart extrude…
Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
Very straightforward tut on exporting your stuff into the engine. Enjoy, and drop some feedback if you will! :) http://eat3d.com/free/cryengine_3dsmax PS* Excuse the tuga accent! ahah