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Technical 3dsmax question

polycounter lvl 18
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D4V1DC polycounter lvl 18
f2koy0.jpg

How can I get this? _^_^_

Can this be done with materials or options, or hack scripts?

What I want is to be able to hide or remove edges form one model but keep them for another?

The detailed version is sculpt, and the obvious lower detailed version is the new topology.

Help!

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  • D4V1DC
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    D4V1DC polycounter lvl 18
    Complicated so what I mean is one whole model can show the edges while the other has them removed/disabled, so go into object properties you can select show only edges, I want say show only smoothed surface.

    I don't mean a partial area doesn't have edges, I mean whole models, just to clarify any confusion.

    Solved!
    I figured another way used topogun instead god damn that app is awesome!

    Loaded ref mesh, merged scene, done!
    Sorry!
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