I'm reworking an old piece I made in ZBrush in Fusion 360. As a first step I rendered out my old piece in Zbrush in orthographic views and brought them in as canvases in the front and back view. I then traced out the basic shapes with sketches (they snap to the edges of the image!). Then I started reworking the design and…
I'm currently animating something that's supposed to spin. Normally, I just put one keyframe on 0 rotation and another on 360 rotation and just loop it, and that works fine, UNTIL I put the controller that's supposed to be rotating into a character set. As soon as I put it in a character set, it always resets my 360…
Hi guys, I was scrolling through art station, and i stumbled upon Jeremy Fenske's (https://www.artstation.com/artist/jandrew) epic desert concept. So i wanted to create an environment that captures the feeling of this piece of art. I also didn't want to create just a single shot Environment, i want to make a 360 scene with…
Hey all, I had some fun with Fusion this afternoon, can't say I like the UI very much but it's really easy to make complex shapes quickly with it. I have poked a round a bit to see how I can convert .STL to something usable in another package but not much luck - a .STL to .OBJ script for Maya, which I don't have, and then…
Does anyone know the average texture size for cube maps(per face) in current generation console games??? ie. I hear rumblings of 512 sq. each face. edit: I meant for Skyboxes....
Hey dudes I was wondering if anyone knows in practical terms, how creating content for either platform may differ for a artist? I haven't heard too much about the subject and I was wondering if anyone has any experience with this?