UPDATE: Okay so, I believe I know what the problem is. For some reason, the model for the hat is ungodly far away from the origin point when viewed by itself in the Model Viewer. However, if I try to move the model in Blender (the program I use) it moves away from the correct position on the Engineer's head. Does know of…
I'll be using this space to chronicle my latest project. In the few days I've been working on it I've already hit quite a few things I think I should document. I don't want to jot down only what is working, but what doesn't work and why. I tend to learn more from my mistakes and maybe you will too as I write them up, who…
Seems like you need to spend a little more time on your base shape before going into detail. Work at a low subdivision level and nail all the proportions and forms before moving on. Your biggest issue right now is that the hand is very flat, while in reality it curves and cups. Also the space between your fingers looks…
Weird, I downloaded the latest ones for CS2 and tried them just before I wrote that post, and it was still doing the TEST 1:3 thing, maybe my browser still had it in cache for some reason, or the link on your site is to an older version by accident? Edit: Just checked again on a different computer and got the…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
Hey everyone, Beautiful work as always everybody! It pushes me to make more artwork every time I come here. So, I threw together a quick scene with the free assets from Megascans. I tweaked some of their original textures and adjusted the terrain texture in Megascans studio. Rendered in Unreal Engine 4 1 Rock, 1 Grass…
With my original post with personal prints nuked by dropbox, i thought id share some more of my 3d printing shenanigans. Gore, and pinups below.. righ-click, view image for 2k+ res. on most of them. Did this 1/24 scale Mean Machine Angel for 2000AD with the print done by Ownage. A few more garage kit commisions ranging…
WWSDAF, (Majors latest brain child) with LWTC present: [ QUOTE ] Learn To Float Game Workforce Education Conference at LWTC 6/9/05 Swimming successfully in the active and ever-rising waters of the regional game industry requires first-hand insight into the shape and depth of the pool. Attendees on Thursday June 9 at Lake…
Normal maps need to be scaled from 0..1 to -1..1 so usually you multiply by two and subtract one. Aside from that I'm not really sure what you're trying to do - my best guess is you want to eliminate a seam between two meshes and rather than using a normal map you're planning to do it by adjusting the vertex normals using…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…