Greetings fellow Polycounters!
I've had a stupid habit of trying to 'backup'
nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive.
In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post the most sensible ones that actually might make some sense out of context (most of them don't). That being said, if people approve of this thread, I'll consider posting my video archives as well that I've collected over the years. I'll have to spend a while to check that any of it wouldn't fall into the category we call pirating. A lot if it ain't free.
Also, I apologize beforehand if someones stuff is re-hosted and posted in this thread. Just poke me via PM and I'll see that the file will be removed from my copy folder and the link to it removed from this thread. For most of these, I have no clue who made them and where I got them from. I really got to work on archiving skills when it comes to digital hoarding.
Pretty sure most of this stuff is already general knowledge to a lot of active polycounters, so this is mostly aimed towards the newbies.. or something.
I'm still in the progress of sorting out my folders. Will keep updating this thread as I make progress. Enjoy!
Update Log:Update 1.
NONE OF THESE ARE MADE BY ME
July 11th 2014
- - Removed bad information. Thanks to metalliandy for pointing these out.
- - Added a section for Pinterest boards. Makes management and organizing easier for me and your scrollwheel might not catch on fire. Thanks to TeriyakiStyle for recommending it.
- - Added link to LiveWorkshop
- - Added link to Adam Fisher - Scifi Jouster
- - Added link to Art for Games
- - Added link to The Forgemaster - Game Character Masterclass (Playlist, 31 Videos)
July 11th 2014
I've been granted editorial access to the Polycount Wiki
, so I'll be spending my weekend organizing stuff there.
Added the following to their corresponding Pinterest folders.
Mostly useful links, also pdf's and larger images.Polycount WikiComplete Zbrush Hotkey GuideZbrush Xnormal Diffuse BakeTexture PhotographyInvestigation into modular design within computer gamesModular Brick Wall TilingLee Perry Modular Level and Component DesignGears of War 2 Dump - ModularityDisting wrecked appartment breakdownPhilipK TutorialsZbrush Cuts and ScarsMask_Salesman's 'Last of Us' breakdownYsalex skin texturingImporve as an artist - Neil GowlandPhysically Based Rendering EncyclopediaVERTEX Magazine
Adam Fisher - Scifi Jouster(Concepting & Modeling - VIDEOS)Art for GamesVideos:Modular Characters - Jesse Sosahttp://youtu.be/qpVylUDyYuQ"]Creating Tileable Textures in Photoshop - 3dmotive3D Character Art for Games - Vol. 1 - Hai Phan
rest of these are worth your $ £ € , good stuff.The Gamedev Cast PBR SpecialPhysically Based Texturing - Andrew MaximovPhysically Based Rendering for Artists - Andrew MaximovZbrush Basic BrickGasoline/Oily Rainbow StainHand Painting Characters Playlist - Ryan RibotWeapon Design For Games Playlist - Ryan RibotMirroring and reusing texture spaceUDK Modular Tutorial by FahadKMCapturing Matcap Materials and Exporting to Game Textures (Zbrush to Photoshop)Maya UV Texture Editor Basics - 3D Motive
Next Gen Asset Creation - Andrew SmithPart 1Part 2Part 3
Smitty's DOTA 2 Workshop - Andrew SmithPart 1 Part 2 Part 3Part 4Part 5Part 6Part 7Part 8Part 9Part 10Part 11Part 12LiveWorkshop - ChannelThe Forgemaster - Game Character MasterclassNiuvas Printerest Boards:ModelingZbrushEnvironmentPBRCharacter, Clothing, Hair, Topology & AnatomyTexturing & BakingTimelapses, Overviews & ProcessesNature, Foliage & RocksAnimating, Rigging & MocapModularityHandpaint / StylizedPixelartMisc
Baking and Bases
This should do it, I hope.
Updated the main post with a small list of videos.
Also, if someone has something to add, go right ahead!
Can't wait to tear through all this stuff, thanks!
Not to be a dick or anything but..
Normal maps will automatically be baked with the correct directional information along the UV borders no matter how the UV islands are oriented. In the case above it's simply having the incorrect Y axis orientation (Y+ vs Y-) for the application rendering the normal map and has absolutely nothing to do with how the UV islands are laid out in UV space.
Waviness isn't an error or bad. It can be easily 'fixed' by adding more sides around the circumference of the offending object when it adversely affects the look of the mesh.
In the example above the projection issues are caused by the low poly differing so much compared to the high poly and increasing the side count to an amount that more closely matches the high poly would work really well without the need to customise the cage in any way. To make things worse a hack like this needs to be done for each map that is baked and someone else might have to do it if they have to modify the files later down the line. Not cool.
TL;DR There really is no need to do hacks like this, especially since geometry is so cheap now. More sides!*
*See Terms and Conditions for details. Mileage may vary.
Thanks for sharing !
Thanks guys for the love!
You sir win!
Maybe I should rethink this and also organize my stuff using Printerest.
Last time I used it I didn't quite get what it was for, and ended up having them spam mail me about stuff that I really didn't care about, leaving a very bad first impression.
Mind if I put your links to the main post?
Also, shifted through a whole bunch of more crap, and cherrypicked a few more sheets of tutorials. Will post and attempt to shove all this into Printerest when I get home, after work.
All this friction caused by scrolling, might set someone's mousepad on fire. We don't want that, do we?
Thanks to TeriyakiStyle for recommending Pinterest. Truly does make things slightly easier.
July 11th 2014
Adam Fisher - Scifi Jouster(Concepting & Modeling - VIDEOS)
Art for Games
LiveWorkshop - Channel
Niuvas Printerest Boards:
Character, Clothing, Hair, Topology & Anatomy
Texturing & Baking
Timelapses, Overviews & Processes
Nature, Foliage & Rocks
Animating, Rigging & Mocap
Handpaint / Stylized
There is this super tiny site called 3Dnice.net, and they have a few SUPER cheap character modeling/texturing related tutorial series. Pretty harsh accent tho. (Sub $4)
Also, Hai Phan on CGCircuit has a good character modeling series. Slightly more expensive, but worth every penny. (Around $7, first part is free)
Not going to put these in the main post, since they are not free. Anyway, cheap stuff.
Thought you should know.
Thank you so very much for all of these
Now someone throw me a rope, because I got lost reading all of them at the same time.
Thank you so much! I had just lost a few of my tutorials after changing HDDs. This comes in the best moment