What is Network?
Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. Network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. Whether playing as the nimble Scout class or the beefy Tank class, Network strives to deliver game play and interactivity on a level that most free-to-play FPS games can’t match.
Game Rebranding
Some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “Time Lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. After much careful thought and consideration we rebranded our game to “Network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. Also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "Time Lost" references, threads, advertisements and replacing them with the newly our branded content.
Who is XstreamTech?
XstreamTech has been in the video game industry for a quite a while now, I personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. Now we prepared to take it one step further and make a fully fledged game, We are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. Since the founding of XstreamTech in early 2012 we have grown to become a large, experienced 20+ man strong team however we are always looking for people to join our ranks that are looking for experience, with the same passion and ambition to strive to produce the best content available.
Current Task
XstreamTech is gearing up production for a futuristic First Person Online Multiplayer Game, with an expected release in 2013. Our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. Currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, We still do have a few open positions as listed below. That said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at
xstreamtechgames@gmail.comWhat can we offer you?
XstreamTech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (Which may change later on once we go commercial), We are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your CV/Portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial.
- Stay dedicated to the task and commit atleast 5 hours a week.
- Strive to create the best possible content at all times.
- Set an example in the industry by acting in a professional and experienced manner.
- Sign a one off NDA/RSA contract.
What have we accomplished thus far?
- Written detailed GDD
We have a 20+ page detailed GDD (Which still has content being added to it) to guide us through development and bring our concept to life the way we vision it.
- Plenty of high quality concept art
We have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow.
- Proper management
We have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently.
- Large asset bank
We have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together .
- Large and consistent team
We have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible.
Total = 23/30
Level Designers - 1/2
Environmental Artists - 6/8
Concept Artists - 5/6
Composers/SFX - 1/1
Programmers - 5/5
Particles/Cascade - 1/1
Weapon Modellers - 1/2
Character modellers - 1/2
Animators - 1/2
UI Artist - 1/1
VFX - 0/1
What Are We Looking For?Environmental Artists
- Knowledge of UDK and the Material Editor
- Must be capable of modeling from a given reference or Conceptual Art
- Must Be able to create detailed models and textures
- Must be able to work well with scaling
Animator - PRIORITY
- Must know how to rig and animate characters, weapons and objects
- Must have the ability to create high quality animations
- Knowledge of UDK and Animtrees
Cascade/Special FX Artist
- Must be able to create realistic particle system and visual effects such as explosions, muzzle flashes, impact effects, steam and any other required particle systems.
- Be able to work and demonstrate previous work with UDK and cascade
Unrealscript Programmer
- Good Knowledge of UDK and Unreal Script
- Must have a very good understanding of the Unreal Script hierarchy system
- Must have a good understanding of Kismet and the general unreal Script to UDK editor work flow
- Good knowledge in one of the other OOP languages like C++/C#/Java
Character Modeller - PRIORITY
- Must be able to easily create both low poly and high poly character models
- Ability to work from conceptual art and reference images
- Rigging and animation skill is a plus but not required
- Ability to optimize and texture quality character models around the needs of the team
Concept Artist
- Must be able to work with a given art style and easily capture the atmosphere
- Ability to create unique and high quality concept art
- Easily work within a team and their workflow
- Being capable of doing environmental, Character and weapon concepts is a plus
Website and contact
I've listed links to where you can find out more about us below, Our website is currently in construction but you still have access to our place holder in the mean time. If your looking to join the team either email your portfolio to
xstreamtechgames@gmail.com or alternatively fill in the application form on our website...
http://www.xstreamtech.co.uk/https://www.facebook.com/XstreamTechhttp://twitter.com/xstreamtechhttp://www.indiedb.com/games/networkgameGame Progression
Network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page GDD to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. I will be uploading in-game screenshots, concept art and soundtracks below and on our official Facebook wall which we will be posting regularly...
Network Facebook PageXstreamTech Facebook Page
Replies
If you are interested feel free to apply on our website here or alternatively send us an email at XstreamTechGames@gmail.com