Hey guys have been modeling a bolter from the warhammer 40 000 universe for a while now, and thought id post up some screenshots of the low poly for some crits/feedback. Any and all feedback is appreciated thanks, big
So close to finishing the high poly. Still some things in the face, coat, and pants to tweak/add (at least in my eyes 0.0) As always, I'm totally open to any critiques. <3
its getting 1 signature every second now. i predict it will be at 186 400 signatures in 24 hours, and if it keeps up, within 1 week it'll be about 600 000 signatures.
Hey guys, just wanted to ask what is the best way to improve video rendering times in Toolbag 4.04? I currently have an AMD 3700x , Nvidia 2070 RTX and 32GB of ram. I'm thinking more RAM would help with rendering times?
Made a steampunk revolver from the following reference: http://img0.etsystatic.com/000/0/5540800/il_570xN.250298472.jpg (all credits go to author) This is my model - Thoughts? All modelled in Maya 2014 and rendered with Mental Ray.
Hello, this one is my first work of render in real time, I would like that you were giving to me advices to improve my work. LOWPOLY 270 faces HIGHPOLY 468 faces SOFTWARE: Maya, Photoshop, CrazyBump, Mesh. thanks!!
That is a local position based on the original position of where the vert was created(is reseted when you do stuff like combine, seperate..). And 1.19e-007 simply means that its rly close to zero(0,000000119).
In your render to texture dialog... in the "selected Element Unique Settings" set your setting to Spread : 1.0 Max dist: how ever long your object is Falloff: 0.0 then post another pic