I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Hey guys, the title really sais it all but the thing is.. Eveything else on my texture sheet lines up perfectly. It just doesnt make sense. Hope you can help
Hey, just made some rock sculpts and baked down some textures today, wanted to get some feedback on them. I feel like they are missing something.....not sure what. Any criticisms are welcome and very appreciated. EDIT: References:
Hi, I bring a job I've done recently. A scene from the interior of a sci-fi dining room. I hope you like it! More here: https://www.artstation.com/artwork/wQd5X