Hi guys. Been working on this project for a couple of months. Had no real knowledge of UDK prior to starting this project, and my modelling skills weren't all that great either. It is a multiplayer level, TDM to be exact; I thought it might look a bit sparse but upon playing the level it lends itself really well to the…
I'm several months late on this, but finally got around to posting the 1st part of my vegetation work from Middle-Earth: Shadow of War -- in-game level shots of all 5 open world maps I created vegetation for! I used a combination of software to achieve all this, if you have any questions, feel free! - 3DSMax/Speedtree for…
Hey all, I am working on my Abandoned Swamp Environment and I am ready to try and tackle some trees. I've done some searching for info and digging in the wiki but most of the info there is 5+ years old. I am trying to stick with a Naughty Dog like workflow and make textures from scratch using as little photo-sourcing as…
Hi Everyone! Just a quick post to let you all know that I finally got my tutorial site up and going again (Yay!). I've got a bunch of free tutes for people who are just getting started in 3ds Max, and another free one that covers how to work with speedtrees in UDK from start to finish. And for the first time, I'm testing…
That's kind of what I was leaning toward, for the culling. And noted! Thank you very much! Do you have a particular recommendation for showing breakdowns? That's why I do the speedarts and Sketchfab models where I can, but if there's a better way to do it, I'd love to hear about it!
Hey everyone! For a college course we were assigned to concept and model a vehicle. I decided to merge the bike from akira with a speeder bike from Star Wars Sorry about the rough concept. I started up on the block in and this is as far as I have Any critique is welcome.
Hello all! Another concept vehicle that I had in mind for a while is the Mercury Cruiser, which is a light speeder vehicle used for quick transit. Sometime in the future I plan on texturing, animate, and composite this vehicle, but for now please C&C and enjoy! Concept and Modeling of the Mercury Cruiser
Just going for a humble fighter and his rat-speeder that he's maintained since he was a boy. A bike that's simple and easily modified and repaired, but one that's not exactly pretty. I haven't finished any personal work in years, so I'll just go with something simple and easy for me :)
Thank you! The lighting is fully dynamic. Mesh distance field shadows are used on Ivy meshes. Without them the ivy wood look very flat and almost with no shadows/AO. I use Subsurface on all foliage. I sculpted several Ivy leaves in zBrush and baked them into one texture atlas. For the grass I just took several megascan…
Yeah... I tried downloading slide normal thief before but for some reason it doesn't seem to work/do anything/no additional windows with 3d Studio Max 2014 when I hit run script on it. Is it just not compatible with 3D Studio Max 2014 or am I doing something wrong? I read something about setting up a hotkey in Max but I…