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Middle-Earth: Shadow of War Vegetation Art Dump

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JobyeK polycounter lvl 13
I'm several months late on this, but finally got around to posting the 1st part of my vegetation work from Middle-Earth: Shadow of War -- in-game level shots of all 5 open world maps I created vegetation for!

I used a combination of software to achieve all this, if you have any questions, feel free!
- 3DSMax/Speedtree for all the modeling/setup
- Zbrush/Photoshop/nDo for the texturing of barks and leaves 
-Substance Painter for the high-poly baking of bark textures 
- Substance Designer to generate/tune foliage masks painted in the engine that are used to spawn a bulk of the vegetation with

More parts to come in the following weeks...material renders, asset renders, misc work (blockouts, stylesheets, tech work, etc.) !

Here's a sampling of the shots below, but you can find all the level shots on my ArtStation: https://www.artstation.com/artwork/PArGZ











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