First, forgive me for the sloppy brushwork! 1 - Lateral planes of the cheeks and temples Start with the big planes. They're important to give depth to the face and help to figure out the rest of the face. I didn't go as hard on the right side as I did with the left because I knew what I'd do with the light in the end, but…
My wood projection substance node is now live on the Unity asset store. The first 5 replies to this thread get a free voucher. Substance Designer 5 is required for this node.
Nice start, there are a few issues I see holding back your work so far. I suggest trying to find as many reference images of her as possible. Photo shoots, paparazzi, performances, interviews, etc. I included a few bullet points as well as an image below to expand on a few issues. 1. The front of the face and bridge of the…
You'll need to generate a texture that you can use to warp UVs Conveniently you can previs that in designer using the warp/vector warp nodes. Recreating the warp/vector warp maths in an unreal shader is quite simple - if you can open the node up you should be able to basically just copy the sums
I need to control the intensity of a bump node although I tried the remap utility node between the bumpNode and the ShaderNode it doesn't give me the control to which I'm after ?
I've been making a lot of it up as I go along and am letting it make itself whenever I can. I've loosely defined some stuff, but haven't decided what their stats would represent. It's all rough and very place holder that I am toying with. I'm going at creating a foundation for something at a very relaxed pace, I'm in no…