hey guys,
Was wondering how to animate these holes for an alien skin to open and close randomly using UE5
NB: it's all made in a substance designer to be used in UE5 for a game. (so basically its a procedural texture using tessellation and not a model)
Thank you
Replies
You'll need to generate a texture that you can use to warp UVs
Conveniently you can previs that in designer using the warp/vector warp nodes.
Recreating the warp/vector warp maths in an unreal shader is quite simple - if you can open the node up you should be able to basically just copy the sums
I appreciate your help! ill take a look at it, thank you.