This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
Welcome to Polycount, Digital tutors has great tutorials especially for beginners, asw ell as eat3d and thegnomonworkshop if you don't mind paying. However if you don't want to pay there is many free tutorials out there, there is a whole bunch of good ones on 3d-total.com in there tutorial seciton
Hello there. I'm learning animation in maya from Digital Tutors. I've started from basic 'getting started with maya', then went to learn some general basics with tutorials on modeling, UVs, texturing and render and now I'm after probably half of the all cool stuff they have on animation and rigging. It's all amazing and…
I've been using Digital Tutors for a while now and I personally find it to be worth the subscription price. Sure, you can probably find a free tutorial for just about every topic that DT covers, but what sets it apart for me is: Structured lessons (most important to me, I like to be able to look ahead and see exactly what…
If you're a beginner just follow the tutorial piece by piece and mimic what the tutor is doing. If you're a little more advanced and confident, you can use the tutorial to support your own project so you get something unique out of it, rather than uploading tutorial stuff to your folio.
Meranth Executioner's Blade. A sword for Sven created by Valve. Wiki's link Dota 2 Character Art Guide Dota 2 Character Color Texture Guide Dota 2 Character Shader Masks Guide Polycount Wiki Polycount Dota 2 Google Hangouts Thread Tutorials, Guides and Resources for Dota 2 Workshop Thread…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
Hello, I'd like to share with you this trick which can make your life a way easier in some cases. Let's pick an example: a decal of small pile of leafs. To do it, we need a leaf texture. Usually it looks like this one on the right side, but for now let's say it's this from the left. We map a polygons with this texture and…