Thanks Eric . I have company license . Just haven't updated it since 23 . So accustomed to 3dmax being ancient dinosaur I stopped to pay attention but this new feature makes me curious . Hoped somebody already tested it and save me precious C drive space . Gemini says there is a script that allows to copy /paste in between…
This is super neat ! One piece of feedback : including a screenshot or a written note in the add-on description mentioning that it requires the Mapping and Texture Coordinates nodes to be present. Even just an external link to a picture would do the job, I think.
I'm going to get all sweary, don't take it personally, I don't have time to clean it up and think of proper verbiage, plus it's how polycount used to be. My personal usage history: I've used Max more than any other program, but that means I'm more intimately acquainted with it's warts =P I currently use Maya for animation…
Start fresh and try working towards an extreme version of the effect you're after, and then tweak it back. By that I mean punch a transparent hole through the object with the Layer Weight and the ColorRamp nodes, because if you can't even do that then you know the nodes are wrong. - When mapping a scalar value with the…
Im using the Simple_Hair_UV script found in the Xgen UE documentation however when i imported my IGS alembic file that i exported, it has 3 different description and multiple splinegrp . How do i add multiple groups and curves in the script? Tried using " ; " and " , " in between each group and it doesn’t work.…
Im using the Simple_Hair_UV script found in the Xgen UE documentation however when i imported my IGS alembic file that i exported, it has 3 different description and multiple splinegrp . How do i add multiple groups and curves in the script? Tried using " ; " and " , " in between each group and it doesn’t work.…
What is the bit of code in the custom node doing? I don't quiet understand. How is it bending the U and V into a radial? Can you break down what each part of the equation is for? I'm mostly curious as to what the atan2 is.
Shader Forge has an outline mode built-in to the shader editor, worth a look if you go back to this. Shader Forge is really very easy to use, if you've ever used any node-based editors, like Hypershade.
nope sadly not :( we don't use any modelling nodes on these, just mesh and texture applied and assets put in layers sometimes the layer disappear, sometimes the materials, sometimes the meshes, sometimes combinations and sometimes all of it alltogether. It is horrible.
That was a great video! I actually took some notes! I have a couple points I want to add on to your video: Multiple Component Selecting Mode- you can press Shift and select multiple component modes, like Shift select both Face and Vertex mode, or all 3. (similar for the transform widgets rotate, scale and translate) You…