I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush .
Gemini tells me 3d max got a massive update in 2026.1 version and now copied almost every advantage Blender ever had except Geometry nodes maybe and now have special Attribute transfer modifier that works massively better for both UV and normals transfer then Blender's one.
Did anyone tried it in both softs and can compare ? those two options, UVs and normals have always been a key for my work style.
Replies
https://help.autodesk.com/view/3DSMAX/2026/ENU/?guid=GUID-44069A5C-3EB0-44A7-A990-7CB41D112014