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UV and normals transfer in 3dmax attribute transfer?

gnoop
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I need to transfer UV from initial low poly  to  dynameshed  mesh from Zbrush .    I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes  around UV seams  but usually it still works fine for further detailing in Zbrush . 

Gemini tells me 3d max got a massive update in 2026.1  version and now  copied almost every advantage Blender ever had except Geometry nodes maybe   and now have special Attribute transfer modifier that works massively better for both UV and normals transfer then Blender's one.   

 Did anyone tried it in both softs and can compare ?   those two options, UVs and normals  have always been a key for my work style.    

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