Hi @fjun , decided to be of use this time and instead of saying it looks awesome (which it does), I would try and help you out any way I could ,so here goes me trying to be useful. I did some research on how to go about creating stylized hair, and so far what I have learned from my observations from looking at the…
in production, unless you are leading the character department. the chances are hight that you will not touch the basemesh. A ton of characters will have to be based on this one, it is a crucial part in production and makes a lot of things easier. If everybody had their own basemesh, good luck transferring the lowpoly to…
looking nice! all your promotional shots are so nice and clean and the logo (the yellow version) is exceptional, but the ingame UI is very messy and inconsistent in style and that drags down the visuals a lot imo. Try going for your own style and do it in one stroke, it looks very alpha atm. Id also go away from the…
Hey, I'll try to add a bit of a blur effect to the Kanji on the scroll, shouldn't be hard at all. I'm not sure which orange box you're talking about however. The 'gold chest' i think i'll end up replacing this week with a briefcase. I had hoped that it would be more akin to the gold chest found in Persona 3. However it…
So the time has come again for me to do another project and I decided to do a character design for a video I had in mind. This is an original design i'm working on. I want to set a deadline from 2 weeks to a month. I'm going to try and establish my own style but I'm going based off games I play and the styles they have…
Hey Guys ! So I imported the whole city from max, and made a few arrangements inside Unity. I'm pretty new to this and this is the first Unity build / map I've done. The walking and jumping is toned down to a moderate speed. The city is hugely undone and there are different buildings and street elements pending to be…
Hi guys, I want to finish one of my older projects. The first thing I decided to do it gather feedback from you about quality of what I already have. Back than I considered high poly finished and stopped working due lack of clear art direction in which I'd like to go with this project. It's been few years, standards are…
hey! you have good looking proportions and your rendering is pretty solid. Your design skills are descent but a bit generic. Im personally not a fan of your overwatch redesigns, they are kind of tasteless with all that exposed skin, but thats my personal opinion. on top of that your ladies look like a porn stars with the…
I am wondering how to model this side detail, not even worried about the W shaped edges on the inside but just the indent. P.S: I am modeling parts of the weapons for Overwatch characters as practice. I am a total noob so likely will not complete the entire model to get the exact look but my goal right now is just to focus…