NEX is baddass. Their messing with the controls alot in the betas, but for v1 the controls are (sense theirs no readme afaik): Selection: full loop/ring = select edge/vert/poly and ctrl+shift double click on non-adjacent one. partial loop/ring = select edge/vert and ctrl+shift double click on adjacent one. Other = Edge…
[ QUOTE ] That seems to be a trend nowadays though, movies about people being awkward in relationships, or feeling alienated...lots of sitting in rooms where no one is talking and whatever they are fidgeting with is REALLY LOUD. [/ QUOTE ] I agree it's getting to be a cliche but one movie I thought did this really well was…
awesome stuff bird! I was shocked to learn that the totoro was a 3d model it looks soooooo true to it with cell shading. I shouldve known after seeing Enko's kirby thread. The buffalo bill is really cool, I think maybe you could work on the ear skin a bit more, they dont seem to have that soft floppiness that goat ears…
The scissors part is very nice, highly original. That said I think this isn't exactly a typical swiss army knife, more a Lady Version. The real Swiss Army Knife looks more like this: http://www.swissarmy.com/holiday03promo_altimeter.cfm Tho the Altimeter and the translucent Grips are something new, the other parts are…
Sounds cool Rick. Personally I dunno why it would be so hard to add a little cheap trick even soft blob shadow under objects and people that are within shadowed areas. That's true doc. If you're developing a game that requires dynamic night & day cycles, it forces you to question the accepted norm of baking the crap into…
This has been driving me nuts for a while. I can get cg hair to look 'quite' nice, but where it plants in to the scalp, it looks like a weave. I could use alpha to make it softer, but using the 'hair info' node with an alpha mask looks a bit crap. In xgen you can taper the hairs in to the scalp, but you then get these very…
Hi, im currently trying to get alpha maps working using the Xoliul Shader in 3ds max. When I import my mesh and turn alpha on in the settings it gives me something weird. This was with soft shadows in the perferences on, but then i then changed it to hard shadows and it gave me this result as seen below. Its close but as…
Hey all been posting after long here. So couple of things first the work is done purely as part of learning Unity lighting so assets are not mine. Well I cleaned some meshes and made some UV for light. Original scene is from Archinteriors vol4. Only thing I would complain about is the lack of SSR (screen space reflections)…
Hi all, I'm modeling a rifle and it's also time to bake normals but I'm having some problems with it. I tried to bake the normals in both mudbox and topogun (I didn't use xnormal or maya because the HP comes from ZBrush and it has way too many polygons). So, the problem is this: Mudbox Topogun: In mudbox I get no seam but…
For me I got tons. Such as: Maxwell Atoms's Billy and Mandy Oh man, even though I always drew, it was this show that pushed me over to edge to seriously consider drawing. Lawren S. Harris I recently visited the AGO (Art Gallery of Ontario) and was blown away when I saw this guy's work. The artstyle is super vivid and has…