ha, that concept inspired me to consider starting something as well :D never did though ^^ nice progress so far, will be interesting to see what you add to it to push it past that "another worldmachine generated environment" vibe
Hey guys I wanna say that concepting and 2D is not really my thing or what I'm aiming for but I decided to integrate my studies with some concept art drawing to gain more basic knowledge and to improve my texturing skills. I would love to get some critique to improve in future works! This took around 1 hour This took 30…
Hi everyone, I did an art test a couple of weeks ago and thought I'd post it here as well. The deal was to create a street corner under 10000 tris. Here's is how it turned out, think it went okay Think I could have pushed the details a but more, but I learned a lot and I think the lightning and the mood is nice. Hope you…
Hey guys what's crackin? Just about to finish up some work over at Defiant and will be looking for some freelance jobs over the next few months. I've added a few images of my previous works, you can contact me through PM or johneyre3d (at) gmail.com My Artstation is here https://www.artstation.com/johneyre to see my older…
I've worked on different titles such as UDK projects and iphone games as a freelancer. I have qualities like strong work ethic and fast response. PORTFOLIO: http://igi.carbonmade.com/
I'm having a go at the Dock art test from the Splash Damage website. Here some of what ive done so far. I decided to do a paintover texture of the Dock asset just to get it out of the way since texturing will be the most time consuming. Tell me what you think of this paintover. Also almost done with the hipoly mesh and…
I know my lighting is not point on but the stupid think is can not fix it because i don't have the project anymore because i had to move to Germany but tell my what you guys think https://www.artstation.com/drixtc
Hi. After seeing all the cool entries for Scene from a movie comp, I thought i would give it a shot. Iam using screens from saving private ryan as my refrence. Heres is were im at so far. This a weeks worth of work here so nothing is near finsihed yet. Screens are from UT3. Comments and Crits would be awesome :D I plan to…
Hey All, This is my first time posting on Polycount and I am glad to be a part of it's community. I have been doing alot of lowpoly stuff with the current project at my work and I wanted to get back into the highpoly scene. Here is some of the reference that I am using and a few renders of my progress so far. Let me know…
Hello guys,so i've come to the conclusion i need a little help. I'm struggling making big(or even small buildings)because everything(walls,ceilling,floors) have thickness and i have troubles doing that without getting bugs or getting my polycount high as **** so if somebody could help me or link me to some tutorials that…