Hi, We are currently looking for a lead character artist to head the department at Ignition London. We are also looking for an additional character artist to join the team. Here's the spec i've been asked to forward on, PM me for more info or to pass on portfolios, cheers! Overview Ignition is seeking an exceptional Lead…
Hi! I was looking through these forums, and observed the work done and I will have to say that everything is utterly amazing. This community seems like a great place to get some highly skilled interested people. Now, I would like to tell you about a mod, which we have named Renegade 2007. Renegade 2007 is an Unreal…
Hi everyone.. I could really use some help. This may be a lengthy post but I'd like to try to provide as much info as possible to narrow down questions I might get,and save people the trouble of having to ask them.. skip down to the bold starting text for what I'm hoping to learn/get specifically without all the mumbo…
Besides a "1 frame a second variation" among the graphic intensive benchmarks today... ( +1 in metro 2033's 4 frame difference & -1 in Arkham Asylum with a paltry 2 frame difference ) The amazing GTX 670 consistently scored only a 3 frame a second difference compared to the single GPU flagship gtx680 card! ( where…
Okay I am going to be honest and harsh. Only pieces that are worth keeping are the Sig, Wood stump, and hydra, and... maybe the Wood floor + fan cobblestone. Shibuya South Exit Environment UE4 * Looks empty * Looks rushed * Overtly minimal * Overall lacking detail * Various items look last gen or older UE4 Sci-Fi Alley…
OK as for 41 k triangles i don't work in the game industry yet. so I just do what i want thus far, learning on my own. its 41K polies for BOTH sides of teh gun/scope/clip fully mirrored from left to right. If i planned it to be fps only model in a particular game engine with solved animations, i could delete many faces…
I realize that may not have been the case with the new toolkit, but in all honesty something needs to change. Because the functionality is still that of something added instead of a core tight-nit system. The features are great, I wont deny that. We don't need more features, we need a solution that gets out of the way and…
Wow many holy hell. Sounds exactly like my last job,except it was the Art Director and Lead artist. The AD part of the company since its birth so he never actually shipped a next gen title. He was aloof,gave no real art direction,was defensive about his position and those who happened to criticize his work got canned. The…
Senior Software Engineer - Game Team https://jobs.lever.co/skydance/1493a018-7dca-4fe2-88a2-aec9269e0ffa At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone, such as
the Modern Combat, Dungeon Hunter,…