Hey Guys, This character was inspired by the League of Legends champion Talon. I ran with the name and tried to echo elements of birds of prey into his leather armour. The colour palette came from the plumage of a red falcon. 5548 tri's 1024 diffuse/spec I'll most likely get some other poses done soon, as always crits and…
hello i´ve been reading these forums for a while and i think it´s time to show something this character is for a video, i´m modeling it in low-poly and i will apply a smoth poly later it´s about 4.500 polys and has 2048x2048 textures diffuse and spec(photosourced). i will change the head as it´s from other old model i´ve…
What is the correct name for the maps that accompany the diffuse map? E.G. spec, normal, emissive. I've been referring to these for years as support maps, I just made that up though. I heard a CG Supervisor refer to these once as attribute maps. Is there a correct technical term for all the other maps you need to support…
Hey, Here's my latest real-time asset made with Blender and rendered in Eevee as a test of Blender 2.8. Specs: Body: 7172 triangles, 4096x4096 texture set Lens: 7848 triangles, 4096x4096 texture set Model, as well as Blender example scene, can be bought here: https://gumroad.com/l/KcBwO And some clay renders of High-Poly…
Our Principal Artist at work setup an internal Character Contest. The topic for this one was to do a Caricature of a Co-Worker. I thought trying to render our FX Artist as The Greatest American Hero would make for a fun entry. Here is my final submission. I would love any cirts. 1,500 Tris and 1 512 Diffuse and Spec Map.
Hand Painted Textured Low Poly Axe Includes: 1 Diffuse Map (2048 x 2048) Maya scene file obj file Technical Specs: 1618 Triangles 807 Vertices UVed and Game ready melee axe See model below / For sell at CGtrader https://www.cgtrader.com/3d-models/weapon-military/melee/hand-p
Hi guys, I am having a problem with Cryengine, when my model is in the shade the metal is REALY dark but in the sun everything look ok. I dont understand why its doing this, I have both spec and I have no idea how to solve this issue, this is my first enviro try. some screen shots: In the Shadow: In the Sun: Thanks guys
Was wondering if anyone has created a fairly simple and easy breakdown of the best ways to texture for certain materials. ie, for material A your diffuse would be a patterned texture, spec would be white, cosine would be black and your normal would be the surface material? Just thought it might be interesting to have a…
Yes I know I title my scenes very well. This is a WIP I did this afternoon. Created a quick sketch at a friends house for this then rushed home to get my idea down in Max. Couple shots.. The plan is to use spec mask's and height maps on this one. I may do normals for the rocks ala HL2. I'll post as I update.
This is my Polycount CS:go competition entry. It is inspired by the TRON franchise, and so it has the black background and the bright vibrant colors in the forefront of the skin. The skin is fairly simple, but I feel that this matches the mil spec weapon category. Orange is the color of the antagonist, and blue is the…