Hey nice to see another new grad here. Anyways, I don't think 10,000 tri's is "reasonable" for a character as you have her right now. Unless you are intending it for the next, top of the line gaming company, or possibly a cinematic character model all together. As it stands, you still don't have clothes on her and at this…
I did my third approach to Substance Designer model graph and still couldn't do anything meaningful contrary to Blender construction nodes where it's instantly cool and understandable . Can't even import a curve since most of my procedural things are curve driven usually. So wonder am I missing something great and…
We are looking for freelancer 3d clothes modeler Requirements: Must know marvelous designer, z brush or blender (any other 3d program) Please send email to anca_pagan@yahoo.com with portfolio , artstation link or any other pictures of work done
Hello. First time poster, long time lurker here. I have a question about the source sdk model viewer. It seems I can't put in a background... Any help? I've tried looking but it doesn't look like a common situation.
I am currently tuning up my personal portfolio for my MFA classes in preparation for for mid point review. I am seeking constructive and professional critiques. Please make comments on any aspect of the project, modeling, lighting, texture, etc. I'm looking to present this in a better way both with lighting and…
Hey, This may be a huge noob question, but I gotta step up and learn somehow. I am primarily a Hard-surface Modeler so I am getting the hang of organics better. I sculpted a stone brick for the heck of it ( I don't have a screen because I deleted the file ) but when I unwrapped the low poly of the sculp there were so many…
So i'm having trouble getting my low_poly scabard looking correct. I have tried quite a few things but still the lighting is "off" to say the least. I've tried -manually setting up smoothing groups, -mirroring UV's in trouble areas to see if it is caused by normals. -Remodelling the low poly from nothing to try and get…
whats your workflow for doing this?. Its driviing me a bit nuts. I figured sculpting straight from the low poly in zbrush would be pretty easy, but I want a sharp collar, not a kludgey mess:) my other method is to model the bloody thing , then subdivide, but the collar comes out too angular and needs a lot of smoothing off…
Hi! I'm pretty new to rigging and 3D in general and I was wondering if anyone could give me some advice on what pose to give a frog model that you haven't rigged yet? Should the legs be straight, or can they be slightly bent like in the picture?