Hello, I want show You may last work ruger, model has 2300 tri and use 4x 2x1k texture set (diff, normal, specular, gloss), screen from marmoset. Any feedback especially about textures are welcome. and some render from udk:
Trying to a get a few more mundane props knocked out, heres the current one: Concept: WIPS: I'll probably be adding another grunge pass and reworking some of the spec (i'll post my current maps and screen grabs momentarily). Crits always welcome and appreciated.
I would like to share some UE4 screens of my latest personal work. I was inspired by the Prague subway and tried to give it a "futuristic" spin. The subway has been used as a shelter for a nuclear invasion. Still learning, but enjoy working on every environment i work on.
I own an old Wacom Graphire 4 and I dunno why but I get a weird lag when drawing and painting in photoshop or moving vertices in Maya. I draw a line and it takes almost a second or so to actually see it on screen. The same goes with vertices in Maya. what can that be?
Currently working on a portrait in Marmoset. Working on hair cards now but I still have a great deal to do. All other geo is placeholder. Decided to work on finalizing hair first as it's my own personal pitfall/time sink in a project. Just some screen grabs of WIP in marmoset.
Can we please get a NSFW tag for certain work? I hate scrolling to polycount at work and my whole screen just fills up with tits. I'm not judging the art, the artists are doing brilliant work but I still would like to see polycount as a safe site to browse through at work.
Latest Image: Hey all, I've just joined this community, hopefully I can recieve some critique on my university project. Here is the latest screen grab from zbrush. The concept was to make a female character for the next Call of Duty game. ;) Any help appreciated.
Hey, I'am currently working on a Thompson SMG (Everyone is doing it!) just to get better at the normal map baking workflow. I'am about to start the low poly and thought i would chuck my High poly up for some feedback first :) . Here are some screen grabs from the viewport.
I'm trying to get Unreal to cast a shadow onto the ground which is a BSP brush. any ideas what i'm not doing or have you had this problem before? a screen shot to help. and YES its is sitting just 1 inch above the ground.
v1.8 Windows 7 64 When I try to use the reload feature in dDo, I select the map, but after reloading, and checking for example links, it is stuck on the previous version. And when re-rendered of course it is using the old map. Screen shot attached.