I thought a should just make one thread for my two questions, so yeah here it is. 1. Is there a way to clone just a selection of polys on a mesh without shift-dragging? I am using 3DS Max 2012. 2. I want to get a website up to display my work so I can hopefully start applying for jobs soon. Unfortunately I am not…
Hey Everyone, I have posted a few times in level up and 10k so im sorry if you have seen duplicates, just trying to get as much feedback as possible so when i finially upload it onto my portfolio it will be the best piece ive done so far :) the link to the marmoset viewer is below, essentially i havent added any PBR…
So i'm looking to optimize some assets that were created with a combination of tiling textures (in this case, 3 diffuse, normal and specular maps on one mesh) so the way i'm going about it now is this: -make a copy of the finished textured mesh -layout uv's of copy -transfer diffuse map from the source to target using…
Hi everyone. I've been working on a level and would love some feedback on it. Most of the assets are from the unreal marketplace, but for this project I was focusing on things like layout, level design, colour grading, lighting, and getting everything to flow nicely together so there are no hard edges where foliage colors…
Hello guys, I've been trying to replicate a pistol and this is the result so far. Let me know what you think would you? Critique is highly appreciated! Something i'd like to ask is if someone has an idea why the grip of the pistol isn't smooth even though it's got a single smoothing group. You can clearly see the vertical…
Hello, I'd like to share with you my graduation project. It's not stricktly game art, but its heavly inspiered by games. I'd also like to get back into gamedev soon and i love d3 a dota2... I just hope I will not be banned for posting it... XD I'd like to make a game that continues this story or is based in such…
A fairly simple cardboard box model. Modelled in MODO, rendered in Marmoset. Textures from CGTextures.com. I just started learning modelling/texturing properly for games. I'm looking for advice on my UV layout and textures. I'm not very experienced with super tight UVs. If you have anything you think I should read/watch…
I am trying to improve my skills in environment modeling by emulating the environment of the game, Deus Ex Human Revolution. I love the prominent use of gold and black in the scene as an art direction. And the game itself was a fun cyberpunk filled shooter. I wanted to create an office that was a part of the Deus Ex World,…
Been working on this as part of my portfolio and happy with how far i have come total 3 weeks progress and loving how far i have come with him, im a 2nd year student and for the time i have been studying to become a game artist i have learnt many things and hoping to one day be working in industry making cool artwork, my…
Hi everyone, a little update on this project. I decided to focus on the clothing retopology to see if the backing works fine. I think it looks pretty good for now. I will probably fix the topology in a few places like the bag. But overall I think I did a good job. There are still a few places that have issues with the…