Hey everyone! I hope you're all doing well. My name is Niko (I go around as Indratu). I am a passionate 3D Prop and Environment Artist with two years of professional experience, and I am currently seeking new opportunities to grow and contribute my skills to a creative team. During my journey as a 3D artist, I have had the…
Hello Musashidan, I am interested in the links you shared back then Brad Noble skeleton Rig and Pen Productions , Their no longer active. Any idea where I can find that content? Thankss!
https://www.youtube.com/watch?v=BjJVGPD2uu0 Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unreal Engine Marketplace Quality…
Super happy to share that our Concrete Debris VFX pack has just been released ! This VFX debris pack contains everything you’ll need to add AAA quality realistic and great looking concrete destruction to your project. You can get it on : * Unity Asset Store Quality Created by professional VFX and environment artists at…
Hi. I'm working making a set of furnitures with boat themed that are around my house. I got one of the first with good topology and UVs but when I bake it it doesnt look that good so I wanted to try to use a cage but when using it it looks awful. I looked if I might be missing something and all normals are in good…
First time posting here, I created a stylized version of a Footclan solider from TMNT. I'm experienced in Zbrush but my texturing skills in substance painter are new i've only been using it for around 2 months now. i've been trying to improve but not seeing much progression if there is any tips on how to improve my…
Hello. I'd like to present my SR-2 Veresk. Any feedback hugely appreciated. A couple more shots are on my Artstation including wireframe, tricounts etc - https://www.artstation.com/artwork/9E1EER. I would've like to have done more shots but my PC has officially shat the bed.
I can control the vertext normals with 'Set vertext normal' and 'Vertext normal edit tool' but I want to specifically point the normals at a location in the world. The other options just point at the horizon. For example the vertex normal edit tool does this But what If I want it to do this This is so I can bake at the…
A model based on a real dresser from a museum that dates back to 1710–20 showcasing early Rococo elements. You can find the original piece at this link: (https://www.metmuseum.org/art/collection/search/206990) I made this prop with Georgian Avasilcutei's mentorship, and I would like to thank Georgian for his support,…