Hey all, I'm a grad student graduating in December, so I was hoping to get some feedback on my work as I'm applying for work, any C&Cs would be greatly appreciated!! Portfolio Site
Hey everyone, I'm a 3D Artist living in SoCal looking for an exciting project to work on. I'm hoping for part-time or full-time work, but freelance is also an option. Feel free to send me an email with any questions! Web: http://hooverkyle.weebly.com/ Email: kyle.t.hoover@gmail.com
I've been really enamored lately by the few images Campo Santo released for In the Valley of the Gods, so I wanted to take a crack at the atmosphere and lighting for my own. Still working on some more handpainted textures but here's what I got so far. Cheers!
Hi everyone! I'm available for freelance and on-site work. You can check some of my recent work right here: Draft animatic for Witcher series. [ame] https://www.youtube.com/watch?v=SxQ7_gARd_8[/ame] Or just by visiting my online portfolio at www.defonten.az Cheers!
Hello!. As im in lock down, I'm looking for a bit of freelance 3D modeling I can do for a bit of cash. I'm going to be very competitive with pricing because of this. Please see my portfoliio website below: www.travismuller3d.co.uk If I can be of any help, please contact me on travis@travismuller3d.co.uk Many thanks,
Unsure where to go from here. I feel like I need more props and add something to the walls and maybe some cobwebs to the rafters? The floor needs some love also. I'm just not sure what to add without making it look too busy. Any and all crits are welcome here.
Hi there, I plan on making a scene based on Manhattan's Theater District with inspirations from Great Gatsby,Blade Runner, Star Wars and Bioshock. My goal is to get this into the Unreal 4 engine. Here is a paint over of concept art from star wars to get an idea of what kind of mood I'm aiming for.
Hey guys! Here are some work that I did for Ryse: Son of Rome. Raft: Barbarian tents. Some of the textures were created by other artists. Basins: Gameplay area of fortress. Texture set were created by Denis Rutkovsky. Floor texture were created by Alexander Sychov. Hope you enjoy)!
If you take a look at the grass on the rocks it looks really ugly because of the low res textures in the mip map, how should i go about making my grass look good in the distance? Please do not suggest the 3D Motive tutorial, I can't purchase it right now Thank you!