As Carlosan said above : if you have suggestions, it's best to go to the beta testing thread. And more globally 3DCoat forums, if you need to gather more infos about a feature request/in dev, a bug or anything else related to Pilgway's software. I'm a 3Dcoat user myself and I rarely look at polycount or any other forums…
I'm recently getting into doing foliage. One thing I've learnt is as always, gather good reference for what you are making. Study the structure of the foliage. When placing, there is also structure to take into account. For example, at first I just placed planes of grass around randomly. But then I observed that grass…
We had a process for this that wasn't fun but gave good results. 1. Import High Poly parted mesh into 3dCoat and voxelize to one object. 2. Use the Fill and Smooth brushes to close gaps, remove surface noise, and soften hard corners. (This is the important step that helps the auto retopo tools.) 3. Export to temp mesh. 4.…
I agree with @EternalEcho The head needs to have a second look at. When it comes to hair though, it depends on the applications you are using. But I can suggest Adam Skutt's tutorial (on gumroad) for game res hair with Maya and Xgen. There's youtube videos of ornatrix and GMH2. You can handpaint the textures in photoshot.…
I see you are new to polycount, welcome. Sadly no one responded to your question. First off, everybody is on here answering questions because they are passionate about game art and no one likes to click on a picture link. embed the image in the post. What you need to do is read up on subobject modeling. Without a good…
A character done for an art test in 3 days from scratch ( based on a conceptart I didn't do this time ^^) I really enjoyed the sculpt part of the process, going back on anatomy (I hesitated to start from one of my basemeshes, but I would have learned less things). And I think it's a good thing to see how fast I can…
Hello people of polycount! I just finished this Inn here: 2923 triangles 2048 diffuse texture final images are screenshots from 3dsmax viewport, using flat view mode.. Aaand I was wondering if maybe you guys could help me out with some hardcore critics on it! :D I also made a progress gif for those who are interested: and…
hi again, i want make a soft transition between this 2 geometry. i try to make it manualy but i dont like it. i see a script it called zentools in maya that relax vertexes and make good relaxation but i couldn't find good thing in max. can every body help me or any advise ? next question i make helix in maya (left ) and…
Hello Polycount-Community, I read that one should alwas model in polygons which are (automatically?) converted to tris upon implementation into an engine (f.e. UE4). I also read, that the reason for that is a) better animation possibilities b) avoiding shading errors of ngons Now lets say I have the back of chair with some…
Hi there! I've been working for a week on sci-fi project. I got to create a 2048 textures set using baker ways; some of normal maps and AO map were created with classic render to texture on 3DsMax and some others using substance designer baker. They have been modified with no photoshop support; however, I used Photoshop…