Hello Polycount once again! :poly009: My next environment piece is from the anime/manga Full Metal Alchemist, specifically the room from Episode 3 "Mother" (first anime series) where Ed and Al tried to transmute their mother back to life: Back in 2005 when I first decided I wanted to be a game artist, I went through an…
We can create anything that our imagination can come up with, there is no limit! Hello everyone and thank you for being interested in helping me. B) Feedback is crucial and I am very grateful for every thought and comment on how I can improve my work. I learn CGI intensively since 1 1/2 year, beside this I study Software…
Hey guys! for a while now I've been working on a real time environment in UE4. The environment itself is based off of this work from Piotr Krezelewski which can be seen here. A huge thanks to Ayi Sanchez for mentoring me through this process! The experience was invaluable and I feel I've really learned a lot! As for now,…
Looking for?: I am looking for a level designer that can create either our exterior / outdoor levels or our interior / indoor levels. The level designer should be very comfortable working in Unity3d and familiar with the lighting processes. Talent with game play and level flow are expected and each level should be a…
Hey. This is going to be a big thread so prepare! I started this project some months ago with the idea of creating a game in a painterly style highly influenced by Poku and league of legends as in how the game is built, pretty much what I want to do is make a game that looks like a painting but is set in a 3D space. Some…
Hey guys! Up until xmas I have decided to do 2 props, trying to get as much as i can from both, yet taking away different lessons from each. Check my sketchbook (progression thread) in my signature for the previous prop. So, here is the next prop I want to create. I created the previous prop by creating HP>Baked to…
Hi folks. I'm currently working on a personal project and I thought to share some updates and work in progress images. Nothing is really set in stone but personally I like the style that I have and I am aware that some models might need to be resculpted afterwards. I am working on this outside my regular job, on my free…
Hi there, Ive been reading here for a while now and I'm one of those guys who for some reason never show their stuff. So I want to start both giving and receiving more feedback and decided to post here. Im by no means a professional when it comes to cgi or game art in general, but I spend a good amount of my free time…
(don't know why I originally posted in low poly thread) Just finished up an Unreal Game Jam. 4 days, 5 guys... Didn't get everything in game we wanted to but we are planning on finalizing it. A Grim Situation [url]sorry someone removed link... (this isn't finished but everything works) two player co-op. need a controller,…
No More Room in Hell started as a total conversion mod for Half-Life 2. It won PC Gamer's mod of the year choice for 2011 and ModDB's editors choice for multiplayer mod of the year 2011. The mod went on to becoming one of the first ten games to be Greenlit on Steam. We have a dedicated team of newbie, indie, and industry…