Thanks for the kind words Kanni! That actually means a lot to hear :smile: Even though I didn't finish in time, I decided I wanted to finish it anyways. So here are my results. First, low poly and bakes. Low poly model Tangent space normals with wireframe. Tangent space normals. AO turned out pretty good! My curvature map…
Needed a good mesh for me to use in zbrush, can anyone point out any major proportional flaws that there may be? And the hand seems a bit messy but im a little stumped on getting it to be cleaner, i do not like hands at all. The feet seem to be fine proportion wise, im not too concerned on them looking real because they…
trying to get to grips a bit better with human form, along with better polyflow, and giving myself a decent basemesh... what do you all think? (penis is there for poops sake, as well as when i model clothes over him, i need to know how much bulge is sufficient =x)
I'm working on a game project prototype, and I'm currently making some placeholder guns. I've been 3D modeling on-off for around 4 years now, but it's only recently I decided to double down and make it a habit. Since I plan to release this game, and the people are going to see my models, I thought it was a good idea to…
I'm off to Europe and the UK in two weeks, starting in Rome for a month or so, making my way up to Paris for a month or so and finally into London/Scotland and maybe Ireland if I can fit it in. All totaled my self imposed artistic exile from the states will last 3 and a half months from 27Feb to 12Jun. It would be great if…
Viking I love to hand sculpt everything I can, the only stuff I don't is the fine detail noise which I get from projecting alpha masks. Quick tip: Draw some thick lines horizontally across the model with the mask. Invert the mask, now just use any brush to pull out or push in some of those rock layers. Jagwire Under the…
Substance Painter has a built-in baker. You set your project to show your lowpoly file, point the baker to your highpoly model file, and bake maps just like Xnormal (or Knald) would do. Substance Painter is just a little bit convoluted in that regard because high and low are specified in two very different places of the…