I'm working on a game project prototype, and I'm currently making some placeholder guns. I've been 3D modeling on-off for around 4 years now, but it's only recently I decided to double down and make it a habit. Since I plan to release this game, and the people are going to see my models, I thought it was a good idea to make an account here and get some feedback.
This is my attempt at making the CZ-75B handgun. The models below are the low poly versions, which I'm going to make a hi poly for, then bake a normal map and export to Substance Painter. Before I move on to the high poly, I wanted to get some critique for the base model. Just by looking at the photos, I can see that there are areas that need work.
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![Image: https://us.v-cdn.net/5021068/uploads/editor/8b/40dlwvsn1hz8.png](https://us.v-cdn.net/5021068/uploads/editor/8b/40dlwvsn1hz8.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/9i/0twsb6mhh6vp.png](https://us.v-cdn.net/5021068/uploads/editor/9i/0twsb6mhh6vp.png)
Hammer and rear sights
![Image: https://us.v-cdn.net/5021068/uploads/editor/lc/yubvsrx33dmi.png](https://us.v-cdn.net/5021068/uploads/editor/lc/yubvsrx33dmi.png)
I kinda dislike how the curved area above the trigger guard turned out.
![Image: https://us.v-cdn.net/5021068/uploads/editor/yq/ujxvealrwedo.png](https://us.v-cdn.net/5021068/uploads/editor/yq/ujxvealrwedo.png)
There are a lot of details missing (like the diamond pattern on the grip) which I'll add during the high poly stage. Any advice/critisism you have to offer is welcome!
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