trying to get to grips a bit better with human form, along with better polyflow, and giving myself a decent basemesh... what do you all think? (penis is there for poops sake, as well as when i model clothes over him, i need to know how much bulge is sufficient =x)
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The surface on the top of the hand feels flat, no surface should be flat - curve it slighty and maybe add nuckles.
The brachiordialis should be twisted when the forearm is in that position. They actually look loose around the wrist! (no fat should collect there).
The profile of the bicep/tricep seems too thin- watch when you smooth that you dont losse the shape you want. - same on the legs
The read of the skull should be fatter and rounder - the sides of you head are too flat. They should taper in as they reach towards the eye sockets/temple.
Watch the poly flow on the front of the neck - its pulled out and feels broad.
He certainly has washboard abs, but they are too flat subtle cruve all the way.
The lower abdoms connect to the wang in a strange way - but I think its because the wang is to far forward!
Watch the pinching around the spine too
Hope that stuff helps keep going!
take care about his head (too cubish)
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careful