Hi there! I thought I should give handpainting a try. So its just confirmed that I love this! I can do this all day long every day. Planning to land on around 3500 tris for this, and Ive set the texture size to about 2x1024 diffuse and alpha. Quite early stage atm, just started today. Also, most of the stuff is just…
(Sorry, this blog will be rather image-heavy) Here's the type of building I want to create: I've already started by creating some textures in Substance Designer 5, focusing on the weathered wood, gritty stucco and grimy windows. All of these assets are procedural so I can decrease the weathering of the wood and other grime…
I've got a license for Quixel Suite, but have yet to use it for anything except the demo models. I don't have a problem making models, but the issue comes down to making the different maps it asks for. I'm using LightWave 3D and have a hard time understanding how I can generate the maps. Anyone using LightWave who can shed…
Hola, I need some feedback on some of my work. Basically I got another two to three weeks of free time before a major trip and I've decided to pick up on anatomy and face detailing. I got the basics but at this point I need help 'pushing' my models to look a bit better. I have as of now have a hard time sculpting eye…
hey guys, heres a basic sci fi metal tile WIP that ive made. the silver/white-ish bit is still WIP just trying to get it just right I was wondering if i could get some crits and help as im still a texture noob. anyyyy help will be appreciated :0( thanks guys
I want to get better at hand painting textures, so I figured I would make a thread rather than clogging up the WAYWO thread with my progress. I've been working on some axes that were drawn by Max Davenport (Daven). I used the concept as a plate to make the models but when it came to painting, I made a point to not use the…
Hey chaps, i've done some female anatomy work recently as I find its an aspect I struggle with and so far i'm at the following stage: I wanted to keep her clothing quite simplified to help show off most of her figure and surface anatomy. However, ive got to the stage now where I think I'm ready for some feedback. I was…
Hey everyone, I've been working on this for a few days, trying to keep it to an absolute maximum of 6000 triangles. I'm pretty new to 3D modelling and always loved the Oddworld games so it made sense to try a bit of fan art and improve my ability with 3D at the same time! Making his silhouette was really fun, I really want…
https://www.artstation.com/artwork/zOzQJw Hey guys, wanted to improve my lighting and composition with this scene, any feedback for my next project would be really appreciated!