Hey chaps,
i've done some female anatomy work recently as I find its an aspect I struggle with and so far i'm at the following stage:
I wanted to keep her clothing quite simplified to help show off most of her figure and surface anatomy. However, ive got to the stage now where I think I'm ready for some feedback.
I was going for a toned figure whilst keeping the surface definition quite subtle. I want to do a low poly version of this so the high poly will be used to generate a normal map.
Thanks in advance.
Replies
Keep it up
EDIT: In the second post, I think the point where the collar bones meet should be somewhat lower also. And maybe a little bit shorten the neck? Still just suggestions here
I think what is happening with the second image of the three is you are adding weight to the hips to try and make her look more feminine, this just makes her look more out of proportion especially as the shoulders appear to be too close to gether. I would tone the muscles down and make the arms a bit thinner. The third image from the waist down is similar to my liquify with a few subtle changes, namely leg thickness, the height of the knees and I made the feet slightly thinner. I think you are on the right track with this one but need to work on the upper body. I think the shoulders are too thin, you might be subconsciously making them less broad to try and enhance the femininity when maybe the muscles need to be toned down. The neck might be a bit long on the far right image, I think it is slightly too long on my liquify version. Anyway I have to sleep as there is work in the morning!
Hope this helps.