Hello I have been using Vray for quite some time now, i work in 3ds max and i do mainly enviroments (for non real time (game) use - not really low poly).So far i was always setting my lights (lighting the scene) while using standard Vray renderer (adv) not the real time - RT.I always set up a light, made a regular render…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
Hi all I am having some trouble with the lighting of my scene. I have created an old house and imported in UDK. It has 2 sets of UV, one for texture (with over lapping UVs) and the other for lighting (no over lapping UVs). However, after lighting the scene and building map, there are strange lights on the building (circled…
A collection of 10 lamps and lights to illuminate your levels with. Each object has been set up with the correct shaders and Unity lights, all ready to be dropped into your game environment. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/30750 The full list of lights includes: *…
As much as I love Toolbag 2, lighting in it is a huge pain in the ass. It would be great if we could have multiple windows running at once to light. One window with the render camera and another window to place the lights while looking through them. I use a similar setup to render in V-Ray with Maya and it's great. Being…
Currently axisVFX are expanding their lighting team and are seeking experienced MID LEVEL LIGHTING ARTISTS to join them, to work on a variety of TV projects including acclaimed drama series’ and specialist factual as well as feature film projects. This role requires a personable, pro-active, self-starter with a broad…
Hi all, I got environment scene witch uses my own mesh-skydome and I also have skylight with HDRI cubemap for my lighting conditions and one directional light. Do you need to use the same HDRI in Substance painter to match the same lighting. Guess you would. But doesn't my Mesh-sky dome also gonna influence my lighting…
Can anyone share experience on how one may do efficient lighting setup (in my case - mental ray in max) for the game level considering that the lighting solution will be used to create lightmaps. Especially that concerns the way to obtain nice AO with regular casted shadows. Because if I use 1 directional Light (Sun) and…
I´m unable to achieve a light turnaround when i have those occlusion/cavity maps( used for accentuate the tertiary details in the skin mostly) and having an sky HDRi enabled for reflections and additional lightning. This was using Marmoset Toolbag 3. Is there anyway via custom shaders/using the new Timeline editor with a…
Hello, please bare with me as I am a noob at UDK. I was under the impression that you don't need a light map in order to have dynamic shadows. When I select the light - I see a shadow but when Unselect it I lose the shadow - When I build lights the shadow gets less dark and yet only visible if I have the light selected I…