Hi all
I am having some trouble with the lighting of my scene. I have created an old house and imported in UDK. It has 2 sets of UV, one for texture (with over lapping UVs) and the other for lighting (no over lapping UVs). However, after lighting the scene and building map, there are strange lights on the building (circled area), what are the possible reasons for this glitch and what can I do to solve/prevent this kind of problem?
Thanks all
Replies
Check your edges, did you use a boolean operator?
Thanks again