Hey y'all, I have finally published my work but still feel like it could use some more iterations before I let it go. I'll post some images below: In this project, I also created With artwork lended to me by a friend, I also made an alternative skin: The plan is to gather feedback and re-render all of the shots in marmoset…
It would really help to show your concept art, what look you're trying to achieve. Usually people post a "mood board", a collection of reference images that help commenters understand what visual direction you're moving your game towards.
A handful of photos (in jpg format) on our home file server got corrupted, presumably a faulty file transfer during the server's setup. I've tried opening the images in a handful of viewer and editting apps and all come back saying the files are corrupted. Attempting to move, copy, or zip the files isn't possible, as any…
Hi Everyone, I just picked up Toolbag 4 and it crashes with my decimated model or any decimated poly model of any size during Image or Video Turntable renders. The scene is basic with a few lights and vertex colors on my model. I restarted, rebooted, and reinstalled a couple of times and no luck. I'm running a late 2018…
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Thanks for the comments, Ill try to push this piece in the ways you have suggested. I meant 7 images in the post itself, the model has 4 x 1024 images... No there are no specular maps, each has a bump map though. But I think the Skylight with MR rendering eliminates a lot of that bump without being really close up. There…
Looking for a 3D artist to create characters and rooms from concept images. As well as work in Unity rig and animate. We are also interested in using a style that uses swatches - i.e. https://www.polygon-treehouse.com/blog/2017/12/6/swatch-magic If you're interested send an e-mail to mat@funatomic.com with your rate and…
Hello guys, I was wondering, recently I had to create a leaflet with some text and images on it. But the text had to be done using stamping - this means the text is kind of metalic and reflective. So in order to do this properly, I had to use 3D software to render metalic material to reflect these values. The problem here…
Hi guys I am currently trying to improve my rendering and lighting abilities and want to use this photo as a starting point I have created an object and some lights already using Maya Mental Ray and wanted to ask what I need to consider next in replicating this image. Do I need to add an ambient occlusion pass or should…