I bought nothing. You guys are lucky to live in a country where you get special deals, especially special deals on videogames. I've never seen those in any serious capacity. Hell, sometimes I hear there are stores in the US that are doing 2 for the price of one specials (or 3 on 2) on new games.
Really impressive work! =) Especially the modularity and how well the assets hold up outside of VR constraints. I’d be very interested to hear more about the VR pipeline you mentioned. How much did it change your approach compared to a more traditional environment pipeline, particularly in terms of geometry, materials, and…
Hi guys, looking for some feedback on my first summer project. I had a blast working on it, and I'd love to get your feedback and critique on it. I started with a quick concept sculpt of the dragon using a couple of reptile references, that I then retopoed and textured. It is one of the first model I retopo, so I'd love to…
Hi all. I've been following a fairly old Maya facial rigging course from digitaltutors (Rigging the human face in Maya 2011), using my own mesh rather than the project files. I only have a very basic understanding of the rigging process, and a lot of it still baffles me, but everything was going well until the final…
Serriously, what Ror said. I was lucky to find a paying gig where I made 200 power point backgrounds for a guy to use. I heard those words when I asked him to give me specifics; "Just go with what you feel is right". Which was nice to hear, because he trusted me to some extent to deliver what he wanted. Knowing this kind…
Hey guys, I'm agian here with an issue with Maya and real size modelling.. I'm trying to model out a Boeing 777-300ER for personal purposes (practice and learning)and I got the following issues: - Found out great blueprints, have positioned and aligned in Photoshop to import in Maya BUT: I want the airplane follows the…
Hello everyone! I'm writing this thread for feedback on my Human basemesh head. Mostly plan to make my own personal basemesh for both male and female characters, so starting it off with the head as it is the most crucial of all. Said basemesh is inspired by PSO2NGS models, especially the style that was the main inspiration…
So just recently I went on my "first interview" in a local minor media company and I was told to bring along my work to show them. At first I didn't bother thinking about it until the last day, when it suddenly came to me. How the hell does a portfolio really look like? My idea was just to print some paper and that's it, I…
I rig and animate faces, personally they aren't that big of a deal in either case. I do prefer them closer to the mouth than the nose because that area by the nostril can crunch kind of weird, it has to fold in a particular way and having a weird poly there can cause issues if it doesn't fold the right way. Down closer to…
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…