Artists should be proud, if the consumer could appreciate the artwork from what I'm hearing. Apparently from the looks of it, you can have characters literally change color infront of you, the NPC rotation and LOD algo is something like 10 ingame meters? FXAA is a massive performance hit? This is something that even Skyrim…
So my teacher gave us a project. "Remake any game you want and make some thing now out of it. The rules: 1)You can group up with others and outside help is ok 2)You have to do most of the work So for make project I wanted to make Mother 3D and I have 18 weeks to do it For those who don't know what Mother 3 is you may know…
Hi guys, This project is for my Final Year Project at Stafford uni, and was highly influenced by a combination of the Cambodian Environments and the layout and lighting of Citra's Temple from Farcry 3. The main title of the project was to create a modular environment that uses weathering to both increase the realistic feel…
Hehe chill out guys the tone is rising quite a bit for a discussion that is _at least IMO_ very interesting, and that should be used to help converting more people into how cool environnement/mapping art could be, or at least introduce them to. Big up to ror for that long ass foreword very useful I'll repost my old speech…
Hey guys I wanted to create a little road/sidewalk that bent into a continuous torus knot however I am having trouble with the beginning and seams as they aren't at the same angle. I created the spline for the Loft object by copying a spline from the default torus knot in 3ds Max. Is there away that I can adjust the angles…
We are looking for someone with a solid knowledge in asset creation for games. Modular assets are expected from you. Join an indie team of 6 in the creation of a cool game. The game has been greenlit on Steam, which means that we have a solid distribution channel for the game. Check it out here. All those who are…
Hi! Could you share the meshes, so users can reproduce the issue on their end? If you don't want to share the whole object, you could isolate a part the issue can be reproduced with. A zipped archive can be directly attached to a post.
Thanks for the advice :) I couldnt for the life of me work out what was causing the smoothing errors (although I have no read up a fair bit on soft/hard edges so that has helped!) I ended up deleting the part causing the problems and re-doing it. No problems so far. I hadn't thought of creating normals straight from…
Hello, I just finally made a polycount account after numerous times lurking. I'm in my 2nd year at the Art Institute of Dallas. I can't wait to get to posting and getting feedback from others. I am making this post for just that actually. I am looking down a career path in Environment and Level Design. I've been told these…