funny shit daz. The gnomon workshop I was at a week or so ago had a guy who gave a lecture on creating workable geometry from a scanned in face. He had made a lot of cool stuff like the hell cycle in ghost rider (from a scan) and what not. Anyways, throughout the lecture he kept trying to convince us that he was an artist,…
I figure I'll start a WIP thread. I did one way too late in my last project, and I want to get in the habit of posting updates and working on this workshop item. I've already started a few weeks ago. Here is a collection of photos and comments from the start until now. I'll post more as I continue to work. March 10, 2017…
Welcome! I'm going to keep that Thread updated. News Tidehunter set finished. Sourdough got renamed into Veteran of the Tide. Added turntable and screenshots. Working on a Tidehunter set now - Sourdough of the Tide. Added Picture of textured model. Added screenshots about lowpoly. Ability Icons for Sniper updated.…
Welcome. Out of the three, the first is probably the most workable. The 2nd one is way too frilly, generally female heroes in Dota have relatively functional armor, this concept seems like something you'd see in Final Fantasy or other JRPGs (applies to the mount too). Similarly, the 3rd concept is gonna be super boring…
Hey Polycount! I'm honored and lucky to be part of Lee Devonald's @almighty_gir Summer Character Workshop! A few of us are starting a thread on the forums so you guys can view/learn/rip apart our processes as we go along. Check them out here: Lee Devonald - Swordswoman Tom Lishman - Nemesis Demon Sanna Kempe - Swordmaster…
Hello. This is my first post. I would like to show my first environment project that I am building for my portfolio. I am using Modo 12, zBrush, Substance Painter, Substance Designer and Unreal 4 with GPU Lightmass to build this project. I absolutely love hotrodding and motorcyling. Where 3d is concerned, I aspire to be a…
No, my portfolio/resume is on my Website and most of it was made for companies that paid me money (and continue to pay me money) for the work I do or it was made for myself for my own experience/enjoyment. Making assets a specific way for a particular company with the intent to get paid is an entirely different beast. Now…
Hey everybody, My name is Daniel and I am a co-founder of TheRydanWorkshop. Our goal is to build an online based educational institute for all digital artists. An affordable alternative to tradition schools and that meets current industry standards. We will offer courses in a wide variety of categories, including Maya…
Hi there, Anyone who has responded to my posts knows, I am a complete beginner in game art but am working hard trying to develop my skills to a level suitable for employment. I've worked in Arch-Viz for some time but obviously pristine looking boxes with sunsets and human cutouts is a far cry from what I would say is the…
Dude, I feel the same way, it's incredible, not to mention how long it's been since a single ward or courier was implemented into the workshop without a ticket bundle. I can't help but think that I have to cut deals with organizations to get items implemented when in the past this wasn't the case. A few workshop artist and…