I made an AK-47 shooting animation. Its reload thing moves back when animation plays in AK 47 in 3ds max but when I import it to the Unity and when I play it it just moves the main body little separate parts don't move like that reload thing I don't know its name (people pull it after putting the mag in)
Hey hey, I am releasing a new set of XMD Brushes, Monster Mash. This set is 94 IMM parts in 9 different IMM brushes. And they are free! :smiley: These brushes are not intended to be a final sculpt. This is not kit bashing. These are sculpting pieces that are meant to be a base to start from. When you download the set you…
Hello! I am Corey Bastos, a 3D Prop/Environment artist with 3 years of professional experience with the bulk of my background in hard surface modeling and PBR texture creation. I have experience working with smaller indie teams and have a very flexible schedule. I'm currently based in Montreal, QC, CA but would be willing…
Hello. I'm sorry for my english. I will try to do my best. I herd that it is possible to bake normal map to 2 insert parts of lowpoly with minimal seam. I think that guy use xNormal, but i'm not sure. Maybe it's a special workflow of the program? (maybe somehow use an order of baking low polies and "batch protection"…
:( new day new problem :D . Well i will explain this fast. 1. i tried to fix open seam edges where i created uv seams by using 3d vray displacment method and check keep continuity. Unfortunately nothing worked. In the end my displacment map did this. (u almost wont notice this open seam but it is there, and there is…
Hello, I am available for part-time work. Looking for a remote freelance. I am proficient with 3ds Max, Maya Zbrush, and Gaming pipeline and have a wide range of experience including Level-Art creation for a couple of games. I am also interested in character sculpting which I had been doing for the past few months. Below…
hello I am making a character for animation and have made his head in one scene file. I have heard that you should really be referencing things for animation projects so that I can edit the character in his own scene and have his references update in all the animation scenes he is used in. I was wondering if there is any…
3dmotive.com continues to pump out the goods Tyler Wanlass (you know him as gamedev around these parts) let us know that 3dmotive.com released the first in a series of UDK material videos by Ryan James Smith. So its time to fire up UDK, PhotoShop and bunker down for a few hours while you drink from the fountain of…
The reference is from [ame=" https://www.youtube.com/watch?v=zK2zui55hSc"]Bing Crosby's "Pennies from Heaven"[/ame] When working high to low, you don't need to do any unwrapping except for your low poly once you have finished it. You don't need UVs for the High Poly, only the Low. And you must be sure that all parts of…
thanks guys! ruz: i tried getting equal pixel density all across because at this low resolution it is really noticable if some parts have more pixels than the others. unwrapping was a bit of a problem because i had two giant chunks (leg and torso+arm) and then some very small parts and some parts that actually don't need…