Brand-new to Modo and subd. If anyone can check the attached video and tell me how to add the appropriate loops without destroying curve continuity I'd be grateful and impressed. :) https://www.dropbox.com/s/qlz9lm6tz4k8z0h/Edge_Issue.mp4?dl=0 Thanks so much! _Mike
Does someone know if its possible to do this? To only let the soft selection affect a particular edge loop? Ideal would be if you could select edges you only want it to affect then move the vert on the edge to adjust. this would be the best tool ever. Anybody know a maxscript for this?
Hey there, first Question in this Forum, so here it is: I'm working on a Human Head Basemesh. But aroud the Eye-Browns and the nose i don't know how to avoid N-Gons and Triangles without having useless Edge-Loops. So if i'd do the Edgeloops around the Forehead the would be 2 useless Edgeloops. How can i avoid that?
We are looking for an artist who can make Animated Maps in Unity. Put together assets, edit them if needed and use special effects etc. Output should be like this: https://www.instagram.com/dynamicdungeons_official/ Thank you! DM me on Discord @metavoros
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
I have to re-learn Max 2014 for a job, and I'm frustrated that there seems to be no tool for selecting a portion of a loop. I found a thread here that pointed out the Step Mode Toggle, which works nice, but only with faces. Does anyone know of any simple method to do this?
Hey guys, I'm wondering if there's a way to loop certain frames within an animation ( exported from max)in blueprints. I wanted a spinning blade to move into position only to start (and keep) spinning after. there's some small bits and bops that move initially while it's getting into position which is why i animated it in…