Progress on the game I am working on. Going for retro future bloodsport gameshow look. Will post weapon animations and such later. If anyone is down to playtest let me know. I have 3 more keys.
I don't know the guy, but he's on my msn (someone forwarded me his details because he was offering wellpaid freelance work, but it turned out he was looking for a wellpaid freelance gig, heh), and apparantly posted here once (andvari). The reason I post it is because he once told me he did quite a bit of freelance work, in…
While at GDC this year was under some pressure to post some new work. Here are a few of my favorite things I have worked on since I last posted a few years ago. History: For the last few years I have been the only guy making characters for “City Of Heroes." For the most part; Designers give me an idea, then I get to make…
I figured I'd just go ahead and start a thread to combine my pieces. I've started just posting pieces in WAYWO, but I figure I should have a thread here in case people have feedback, which is harder to do in WAYWO. I'm going to post up a couple of pieces I've done recently. Here's a piece from the Darksiders Art Jam. I…
Hey, I've changed the direction I'm going with my artwork. While I still wish to do studies regularly, I no longer feel like this site is a good fit for my art. I also find it harder then I thought I would to keep this up. I'm not posting regularly and commenting on others sketchbooks like I wanted too. I think forums just…
Hey! During the next weeks I'll be posting some of the creatures I did for Atlas. (Modeling and texturing) It was a lot of fun working for them (through Efecto Studios), I had to deliver one animal every two weeks on average, the proportions were constrained by pre-existing rigs. I was being supervised by Catherine…
Hello polycount community! This is my first post here. I think it´s a great way to keep one motivated. I will post more often in the future and I appreciate every feedback. :) On this project I worked the past weeks. It was quite fun and a good exercise for my upcoming horror project I will begin this week. The creature…
Some prop sets for a student game project I've been working on for the past few months, called Spellbook Rush. Spellbook Rush is a co-op title made in Unreal where the players are witches trapped in a magical library. The spellbooks have gone crazy, and the players must navigate the changing library, beat back angry…
Hey guys! This is my first real post on PolyCount. I have posted on CGTalk before but I heard PolyCount was a bit more brutally honest on their critques, so that's why I am here. You can see most of my portfolio on my blogspot. It has links to my website and every other webpage I have dedicated to my environment work. I am…
>>Update in post #2<< I have been pretty lazy about posting work these past few years, but now is a good time as any to break the lazy habit and get back into the online world of cg. This is a bull study I have been working on recently and I would definitely like some critiques or tips on how to make the overall form look…