Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Hey friends, as some of you know, I'm currently studying at a film university and I got a project coming up where I can create a short animation. Basically I have one week of pre-production from next Monday followed by 2-3 weeks of production. Originally I wanted to do something with SFM to finally make time and get into…
My friend and I have decided to start working on a little game project called Deusira during our last year at uni, and we’d like to start showing off some of the procedural generation that we’ve done so far. The game will be a first-person dungeon-crawler, that’s why we decided not to make the dungeon completely procedural…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Thanks for the response! I am foremost a 3D artist and would like to eventually work in games. I'm open to taking commissions or doing freelance but the main goal is to make games. Ahh yes.. I just recently changed my "brand" name from Golden Art Project to my actual name and didn't get to the watermarks, and the names of…
SYNOPSIS A UE5 cinematic set in a brutalist environment which represents a digital memory. Inspired by Mirror's Edge, Blade Runner 2049, Control and Ghost in the Shell. CORE TEAM Adrian Cota - Team Lead | Environment | Cinematography/Previs | Layout | Lighting | Camera Animation Emily Lindsay - Animation Sergio Santos -…
Hi, my name is Sergi Viladesau, I'm a student at Animum 3D and I'm doing this character as a school project. I will be posting all my progress here so you can give me feedback if you want. The idea is to collect all the progress I do here so I can take a look later. Also you can follow me on Artstation…
Hello community, As the title suggests, I want to get into 3D game art as a profession. I previously worked as a 3D modeling and texturing artist responsible for creating characters and props for the vfx industry and primarily used Maya and Zbrush. Since 2013, I moved away from 3D due to some family issues and now looking…