As the title suggests, I want to get into 3D game art as a profession. I previously worked as a 3D modeling and texturing artist responsible for creating characters and props for the vfx industry and primarily used Maya and Zbrush. Since 2013, I moved away from 3D due to some family issues and now looking to get back into the industry. I am out of touch with the current pipeline and seeking help and guidance from the industry experts here.
My interest as a 3D artist always revolved around creating characters but I've been told that getting a job as a character artist in a major game studio initially is hard unless you are an exceptional artist. Self analyzing, I would say I am not really great yet compared to the level of work I see on Artstation and other forums and have been told it's best to put your foot in the door as a prop or environment artist and then move internally to character art.Based on this, I have a few questions that I was hoping the community here could help me with :
• What discipline should I first learn and build a portfolio on to get a job as a 3D game artist which would be the least challenging?
• Apart from modeling and texturing, is there anything else that I should master to be production pipeline ready?
• What tools should I master that are widely used in game studios. I am very comfortable with Maya but was aware that Max was majorly used in the • game industry. Is this still the case?
• Is there still a demand for game artists and plenty of jobs around?
• Is freelancing a good path to take as a game artist?
• What skills do the top game studios look for in a potential candidate?
you can check out some or my old work on my temporary site. I am yet to arrange my projects but this is something I can show around to get feedback and guidance. Please be brutally honest if I am absolutely terrible at this art. I am looking for honest feedbackhttps://jaskaranart.wixsite.com/portfolio/3d-project