[ QUOTE ] * the model appears to be almost twice as bigger than the default sarge model. is there anyway to scale it down? because in milkshape, I cannot scale the whole skeleton system. [/ QUOTE ] Tools > Scale All And yes, this does scale the skeleton
i recently bought a 200 inch 1280x1024 max, 3 panel lcd projector for $305... all it needed was a new lamp... which set me bakc $250... but then again all together thats still very cheap for the system.
Hey i'm in the beta. Got a key from work. Anyone else in? Thoughts so far. Great job from Treyarch. Although it is in WW2 i am liking it. A lot like COD4 in some ways. Great perks system and you are actually rewarded for prestige mode now.
Ok, just saw this and thought I could share. http://www.bunkspeed.com/hypershot/ Has anybody heard of this? I'm not that a technical guy, but this seems interesting! It's like a compromise between "real" real-time rendering and high-quality rendering system such as Mental-ray or Vray. Will give the free trial a go today :)
Hey all, looking for a good app that will run in my system tray and let me toggle on and off the ability to pain directly onto what I see on screen. I use print screen a lot to do paintovers in photoshop, but it would be nice to cut to the chase anyone know of anything?
Form is a new modeling system for 3ds Max that allows to quickly and easily create models. It contains a Form modifier, a Form Sphere helper and a Form Tools script. More here. [ame="https://www.youtube.com/watch?v=wRWAB1DLI4w"]Form 1.0 - Overview - YouTube[/ame]
Hi, I imported a 3d character rigged with bone system etc, but when I import as fbx I get this result and I can barely see the bones, I have hidden the mesh for convenience , Is there a way to fix them or make them more visible? https://i.gyazo.com/e2a35d07901adaaba62ecbe81f080417.png
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
Hello everyone. I am glad to show this 3dmodel. The knight based on Yuan Xin concept Cloth simulated in UE4 cloth system. I rigged this but not make animation. Just retarged from "Close Combat: Swordsman"(ue4marketplace) More info and shots on my Artstation https://www.artstation.com/artwork/rARdYO
http://www.battleteam.net/tech/fis/ All I can say is WoW and why are most developers not doing this? Imagine playing a spy game where you actually had to ssh to remote server become root and shutdown a system to pass a certain point in the game :-) Why dont most developers take advantage of this?