had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
JordanN, WarrenM: Agreed I didn't refer to you before but I just want to say these are words of the wise which I fully respect! Mischievous: I sure know what you mean about nature being fake sometimes. MartinH: That sure is a great thread. Going straight to my inspiration folder. :) Brandon.LaFrance, Bigjohn: I absolutely…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…
redesigned the gorgon but because she is important boss i won't show her model until game is published. But, figuring out how to animate the snake locomotion cycle took more hours than rebuilding the model from scratch and making the rig. There are a few examples online, but few are joint based. The only viable joint based…
[ QUOTE ] FatAssasin: You talk of what happens in the real world. [/ QUOTE ] No, I'm talking about what happens in a 3d rendering engine. You keep bringing up real world examples, and that just isn't going to help with the problem of controlling the size of spec highlights on the computer. I'll repeat, that's why there is…
I think you forgot the part where any game with procedural art, ESPECIALLY Spore, is ugly as my fuckin ballsack. I'd take Half Life 2's visuals 10 days out of the week over Spore's. Richard Kain had some good advice. Java is a good place to start, but you will definitely need to learn at least some C++. It is such a piece…
hi everyone! I am environment artist.so i am not very perofesional.and have some problems in environment creating.my problems are details of work. my problems: 1-should i create all of the scene in 3d software first and import seperate meshes to game engine?or use Modular creating?when should i use modular and when should…
Hey man, had some feedback. I like the depth you have in some of the parts, and get some good AO. I would try and divide things less evenly if possible. The reason that more dynamic is good is that it creates visual hierarchy and it's more pleasing to the eye. My personal opinion I would try and find a better hallway…
I'm creating an Overwatch parody and need one shot, that has a 3D, rotating gun. The model should be based on Mccree's pistol. I just need the gun well lit and rendered, with minimal background. I don't mind if the gun is made from scratch or sourced from an existing model, whichever is the best for a balance of…