Hello everyone - Does anybody know if there is a way to use decals strips which only contain normal information to smooth the edges of a mesh beneath it - so you would achieve the same results as face weighted normals without the mesh being chamfered but relying on the decal strips to provide the normal information for…
Alrighty so this is me trying to get good. I have a good deal of projects that I have started and never finished, and my hope is that by posting here I can improve my skills as well as finish SOMETHING. I am always open for critiques and/or comments. My goal here is to improve my work, not sit comfortably, there is always…
Looking for contract designer to develop solid models of natural stone surfaces to specification. To be used to make mold liners for concrete products. For example: 1. Develop 12 versions of stone (e.g., Yorkstone, Flagstone, Jerusalem Stone). Sample pictures will be provided 2. Surface to be contained within 350mm (X) x…
Well it has been a while since I have done any modelling (about a year and a half) but I have started a somewhat serious project so obviously poly-count is the place to go for the crits and stuff. Now the middle frame section need to be re-done as it is messy and also contains quite a few inaccuracies. I still haven't…
So this is may setup: -render is mental ray -a studio setup which contains 3 photometric lights and simple mesh with a a glossy arch& design material on it: reflection gloss: 1.0 ior: 2 in the scene there is also an hdr witch has a dimension of 2000x1000. it is plugged into a environment blur map. for the overall exposure…
Hi folks, this is my first post here in polycount. Some days ago I started this model to practice some hard surface modeling/texturing and making a game ready vechicle/asset. I have made the highpoly base already. Next step: retopology to get lowpoly version, uv mapping, baking and PBR texturing, which will contain more…
I have made a dynamic material instance with an opacity parameter. I have also made an actor blueprint that contains an speech bubble mesh and a trigger box. All I want it so that when you enter the mesh collision trigger that the opacity drops from 1.0 to 0.2 Here is what I have, Bonus questions; 1) Is this generally how…
Hello everyone. Just started a new piece. Nothing too fancy but something I got the sudden urge to do. The object is the Death Note that Ryuk carries around and that is attached to hit belt. This one seemed pretty ideal considering it was more than just a notebook since it contains more detail. I've been doing PBR work and…
Frankly, all your texturing is very believable. Ideally I'd love to see how you work on a prop that contains each of the materials. Like, something with a bit of wood, and a bit of metal. And the process of how you generate the wear and grunge, because it's wonderful. Even a video timelapse of you working on a prop from…
Hey guys! A bit more progress in the form of an early W.I.P blockout and some character progress. We are looking into exploring the fantasy themes contained within our project and really enhancing the environment as a whole with detailed elements of folklore. Here is our progress:…